Images
Remember to size the images properly: not too small, not too large. Crop as close to the graphic as possible. And match the size of the object with the size of the image.
Be careful about the issues related to the using an image for the background. You need to fill the background with something; to refresh the canvas. You do not know the size of the canvas for the user. You can set a static environment image in the centre, but make sure it bleeds into a plain colour. You can also design a tiling image. Don’t design a background that has to much contrast; you want the playing sprites to stand out. Keep it simple.
This game has many different examples of images. I used this to show you how the image influences the way assets appear to the user. Many lines are commented out. You can try different options.
This game has an example of a background image that bleeds into the beloved baby poop colour background tile.